March 8, 2013

What We Do When We're Not Testing

My students are spending the entire week filling out bubbles in an effort to prove their mastery of reading, writing and math. I slip into the role of a gentle drill sergeant, giving them the death stare when they can't sit still for three hours.

The upside of the testing week is that we have no rigid guidelines for curriculum. We have little chunks of an hour or two when we are supposed to review standards. With that in mind, I launch a four-day UnBored Board Game project. Call it a STREAM project (social studies, technology, reading, art and math) Here's how it works:

  1. They begin with asking a series of essential questions. These include: How do we market it? What are the rules? What theme is it? How do we keep kids interested in it? How will this be different than other games? How many players will it be? What materials will we need?
  2. Students then read up on various board games, focussing on which ones were most popular in various decades and which ones have been the biggest dud. They read this, discuss this and tweet about it in a chat. 
  3. In small groups, they work on developing their plan, based upon the essential questions. Some of the groups struggle in this phase, because it is so open-ended. However, ultimately, they make it work. In this phase, they write functional text in the form of directions; and review shapes, proportions and rates from math as they develop the game itself. 
  4. The groups begin making the physical prototype. I find it interesting that while I don't assign homework, kids take their sketches home or re-work their instructions. 
  5. After testing it out (okay, honestly, it's just playing) they work on redesigning it. Again, students take parts home.
  6. Students develop a marketing plan that includes an audio advertisement (on vocaroo), a visual advertisement (on Pixlr) a text-based advertisement and a pitch that they would offer to a company. Again, they're reviewing the standards on persuasion and propaganda. 
  7. As a whole group, they pitch their games to the class (two minutes at a time) and rate one another's games.  

The final results are mixed. A few of the game ideas are genius (a safari game that allows kids to do charades, pictures and trivia, for example) and a few are just okay. Some of the visual aspects are really creative while others are the traditional squares on a flat board. But students are thinking deeply about their design, being creative in their thinking and reviewing the standards in a meaningful way.

Essentially it is everything that the standardized test is not.

7 comments:

  1. Concerned TeacherMarch 8, 2013 at 6:14 PM

    I'm sure the game activity is fun, but what will you say to the kids when they can't read, write or do math correctly?

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    1. Nice assumption, Concerned Teacher.

      Are you just trolling, or do you REALLY struggle to see the reading, writing and math skills that students need to apply as a part of successfully completing John's project?

      What does your classroom look like? If you're so critical of John's project, take a few minutes to explain how you would spend that instructional time.

      And then add your name to your comment. If you are brave enough to be critical - and confident enough in your position to leave such a sarcastic comment -- you ought to be proud to have your name attached to your ideas.

      Delete
    2. Thanks for sticking up for me, Bill! I found this project to be rich in learning. It was pretty cool. You'd have enjoyed seeing it in action.

      If someone wants to be concerned, that's fine. Just be concerned enough to use a real name ;)

      Delete
  2. I share Concerned Teacher's worries. But I guess after a week of wasting their time on those tests, MAYBE (And I do not know for sure), something like this may let them blow off some steam. And if CAREFULLY used as a learning opportunity, as a creative opportunity, it might just have value. For the moment, I will stay neutral, as I lack sufficient info to guess what is happening and how successful it is. I DO hope that it works out to their benefit, though. Good Luck.

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    1. Overall, it was really positive. I can't say that it's what we should be doing 24/7 but I think this approach works well.

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  3. I know that this, by now, is an older post, but I'm just catching up. I think your project sounds great. I'm wondering if there's any part of step 2 where they look at card games or games with the type of point structure you see in Hearts or Spades? I feel like the math component of this project could be beefed up with some prompts regarding either points for right answers and penalties for wrong answers OR thinking carefully about the numbers of squares on the gameboard and the number of turns each kid takes.

    As a math teacher, I'd like to see more playing with numbers and I think board games and card games are great ways for kids to develop fluency with math facts (especially integer operations).

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    Replies
    1. Now that we're doing data, probability and graphing, I'm seeing so many math connections that I could have made. Oh well. Next years.

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